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Rigging a face in maya
Rigging a face in maya













rigging a face in maya

From planning the rigs to developing the necessary interface a model needs to be animated. In this course, you will learn how to create facial rigs from A to Z. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.

rigging a face in maya

Learning Facial 3D Rigging can be very confusing and time-consuming when doing it by yourself. I have been thinking of using joints in the right places across the face and then creating faux-blendshapes using "poses" created with the joints and set driven key in Maya.Īny useful links, videos, books, tutorials, or helpful comments would mean the world! Thanks for reading.PLEASE NOTE THAT THIS IS AN INTERMEDIATE COURSE. I know it's a difficult thing because the obvious answer will be the rig depends on the needs of the game / animation, but there must be things that will be essential to learn and somewhat generic to a human face. This link was pretty interesting though it's very short and didn't take me too far: Can this really be the best resource on the subject? 15 years in computer graphics is massive right?Īre there any facial riggers here that can help me out? I really want to understand the basic fundamentals, when to use joints and blendshapes now that engines support blendshapes, best practices of control panels vs face controls, etc. A lot of people recommend a couple of books on Amazon that were published in 2003, including the Polycount Wiki. Usually with new techniques like this, I quickly hit what seems to be the go to resource for this kind of thing, but I'm finding it more difficult with this subject. I've been googling a lot to try to find out some useful information. I decided to start learning a bit about it, because I've never done anything advanced with facial rigs and want to learn. I was hoping to start a useful thread about face rigging.















Rigging a face in maya